Scroll on compound voxels regenerates into sphere #1
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After furrowing or linking, scrolling to change face count calls generatePolygonMesh which regenerates a fresh Voronoi dual, nuking the compound geometry. Need a way to add/remove faces on compound shapes without regeneration.
Session 23 progress:
Face group ID system implemented. Per-face
faceGroupsinteger array tracks voxel origin. Scroll guard:new Set(voxel.faceGroups).size > 1blocks regeneration on multi-origin voxels (linked compounds).Pending: Furrowed daughters need fresh voxelId stamped on all faces so they scroll normally. Currently inheriting parent groups, which falsely locks scroll on daughters. Need global
nextVoxelIdcounter.Also added Euler operators (splitFace/joinFaces) for local topology modification on compounds via +/- keys.
Research doc:
operations/research/voxel-face-identity-tagging.mdCommit:
e9f35bd