Articulated puppet engine. Skeleton, joint manipulation, avatar builder.
- TypeScript 98.7%
- HTML 1.3%
Locomotion: swim cycle (time-driven arm paddle, flutter kick, torso roll) plays when swimming=true. Creature sets swimming from grounded property. Behavior pauses when not grounded. Authored by Rowan Valle; Executed by Claude Code |
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| .gitignore | ||
| index.html | ||
| package-lock.json | ||
| package.json | ||
| tsconfig.json | ||
| vite.config.ts | ||