World editor — sandbox for creatures, items, scenes.
  • TypeScript 94.7%
  • CSS 4.4%
  • HTML 0.9%
Find a file
Valis a58e2ffa6b feat: scattered shapes, swimming Gerald, void menu
- No seed cluster: 8 shapes scattered in sphere around origin
- Gerald starts at origin, swimming in the void
- Shapes drift under gravity, clump naturally
- Gerald lands on surfaces when close enough, starts walking
- UI shows SWIMMING vs ON GROUND
- TT triangle faces now connectable (for Archimedean tessellation)
- Surface hull debug toggle in Void menu
- Cluster count in UI

Authored by Rowan Valle; Executed by Claude Code
2026-04-24 04:44:53 -04:00
src feat: scattered shapes, swimming Gerald, void menu 2026-04-24 04:44:53 -04:00
.gitignore feat: full Glyph3D shape library + action system wiring 2026-04-23 21:55:04 -04:00
index.html feat: custom context menus, stone primitive, movement presets 2026-04-23 21:05:23 -04:00
package-lock.json feat: custom context menus, stone primitive, movement presets 2026-04-23 21:05:23 -04:00
package.json feat: custom context menus, stone primitive, movement presets 2026-04-23 21:05:23 -04:00
tsconfig.json feat: world editor — sandbox for creatures, items, context menus 2026-04-23 19:22:44 -04:00
vite.config.ts feat: world editor — sandbox for creatures, items, context menus 2026-04-23 19:22:44 -04:00