World editor — sandbox for creatures, items, scenes.
- TypeScript 94.7%
- CSS 4.4%
- HTML 0.9%
- No seed cluster: 8 shapes scattered in sphere around origin - Gerald starts at origin, swimming in the void - Shapes drift under gravity, clump naturally - Gerald lands on surfaces when close enough, starts walking - UI shows SWIMMING vs ON GROUND - TT triangle faces now connectable (for Archimedean tessellation) - Surface hull debug toggle in Void menu - Cluster count in UI Authored by Rowan Valle; Executed by Claude Code |
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| src | ||
| .gitignore | ||
| index.html | ||
| package-lock.json | ||
| package.json | ||
| tsconfig.json | ||
| vite.config.ts | ||